When you turn the mode off, your camera snaps back to where your character was. However, I did try to split the difference by suggesting a limited version of no-cliping mode for debugging by having a kind of 'time freeze' mode where it pauses the physics engine, and gives a no-cliping ghost that can move around and deactivate or delete normally inaccessible objects. That's not to say I don't like the idea, or it is bad, but it may not be ideal right now. Players are testing out (what little there is of) gameplay, and if something short-circuits it, then testing would be harder for the Dev team. An unrestrained no-cliping mode would likely be too tempting for people to not constantly use, and maybe ruin the Dev team's attempt at developing the game's gameplay (wow that is awkward to read).