Extreme injector state of decay 2

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More background on topic of FXAA/ PostAA: Log_AllowDirectLoggingFromAnyThread (seems defaulted to be enabled - wouldn't this decrease performance?) R_PostMSAAEdgeFilterNV (=0 = should be disabled as potentially older bugged/ less efficient implementation)Ĭa_physicsProcessImpact (might make for more fluent physics at higher performance costs- could also help if you have a very powerfull CPU?) R_UseEdgeAA (=0 = should be disabled as potentially older bugged/ less efficient implementation) R_UsePOM (would be 1 for quality 0 for performance)

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R_TexturesStreamPoolSize (try 256 or higher?)

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Some more that could be worth checking out:

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